The FPS genre is addicted to sprinting and clambering, but Halo just proved we’re better off without them


Whenever I tell friends that I’m still playing Halo Infinite in 2025, the reactions are usually somewhere between confusion and open laughter. No, it’s not dead, and yes, 343 (now Halo Studios) still adds stuff to it—battle passes, the occasional gun, and frequent map packs created by the Forge community.

This week kicked off a Halo 3 nostalgia event, marked by the return of 2007 armor sets and remakes of 11 Halo 3 maps bundled into a special playlist. But the mode doesn’t only turn back the clock on maps, it also recreates the feel of Halo 3—that means no sprint, no clamber, player collision turned on, and jump height increased.

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