“Football is a relatively simple game. It’s one of the reasons it’s such a beautiful sport. But within that there’s a lot of depth to be found.”
With these words, spoken by Pierre Tarno, CEO of Sloclap and Rematch’s creative director, it’s easy to see the ethos behind the studio’s spectacular new football game, even before I boot up the final beta.
At first glance Rematch appears to be an arcade styled kickabout, sprinting past the typically super realistic examples of the genre. It’s fast, doesn’t require you to learn particularly complex controls, and pairs down the pitch to 3v3, 4v4 and 5v5 matches. Even the rules are more akin to ‘jumpers for goalposts’ fun, with no fixed positions, fouls, offsides, or breaks except for after goal replays.
And yet, nestled within Rematch’s action-packed gloss is a depth that football fans will not only appreciate, but keep coming back to.
Rematch’s grass roots
“I liked the idea of performing a body kick in third-person,” explains Pierre, when asked about Rematch’s origins. “I think body actions are some of the most beautiful and interesting actions in football, because that’s when the ball circulates the fastest. After that notion, we dug deeper to establish the experience we wanted for the game: to feel like an amazing player, feel part of a team and feel the pressure.”
All three of those things were definitely present during my time with the beta. Getting stuck into the tutorial and practice mode, the controls seemed easy enough, with the expected sprint, block and slide tackle buttons, but beyond that I encountered some interesting differences to other football titles. There’s no dedicated cross button, so the unusual R2 shoot config is also used for whipping the ball into the box. Similarly, the square button’s passes aren’t automatically guided, meaning you have to carefully aim using the left analog stick.
With a combination of button presses it’s easy to perform skilful moves like a rainbow kick, but many of your more dazzling shots specifically depend on your player’s inertia, position, and ball placement, resulting in amazing volleys and even more impressive goals. With one important nuance to factor in – your shots are aimed via an on-screen crosshair, which is determined by the right analog stick’s camera control. So simply pressing R2 won’t get the job done. Similar to passing, you need to be more discerning with your aim, otherwise you’ll be slamming the ball off the invisible walls that surround the pitch instead of scoring screamers.

Far from simple soccer
All of these subtleties and freedoms are what give Rematch its depth. With no player stats, the onus is entirely on you to bring the goods, and that pressure to perform within a team is very, very real. Using the camera to aim shots while also utilising after-touch for curving the ball (Rematch calls it a Magus Shot, suggesting Sloclap are fans of the sports manga Blue Lock) is a skill requiring practice, especially within the manic environment of a match.
I found the 4v4 and 5v5 games easier to get to grips with the intensity of Rematch, due to how quickly mistakes can be punished in a 3v3. Given the naturally fun chaos of players not having to stay in any one position, the ever-changing environment was easier to learn with more players, although it required a greater awareness of my positioning and tactics. The on-screen radar was essential to understanding the flow of the match and ensuring I worked with my teammates, as everyone chasing the ball only led to easy goals for the opposition.
With no single-player mode, Sloclap intends to add bots later into development to let you learn the ropes in something a bit closer to a match without the human pressure. But for now it’s all about playing live and gaining experience, both in-game and figuratively.
Team tips
This learning curve is very much an intentional part of Rematch’s design. “Incentivising team play was the biggest objective and challenge,” says Pierre. “So you’re more vulnerable when you’re in possession, and defenders can quickly hone in on you, which creates pressure to pass. Passing quickly to teammates is the best way to put pressure on your opponents.
“Checking your radar to know where other players are is also important. You see that with the best players in real life football, like Messi – they’re looking around them all the time before they receive the ball, developing their vision and positioning. That’s vital in Rematch.”
It’s this focus on dynamics and tactics which makes Rematch so rewarding. Sure, it’s not as easy as some of the highly skilled players make it look, but at its athletic heart Sloclap hasn’t forgotten that all we want to do is score incredible goals that make us run around our living room with our t-shirts pulled over our faces.
Appropriately, Benjamin Pavard’s classic goal for France against Argentina in the 2018 FIFA World Cup was a big touchstone for Rematch. “It was one of the most amazing body kicks ever,” says Pierre. Look it up, it’s hard to disagree – and those are the sorts of goals you’ll be scoring when Rematch laces up its boots for its big June 19 match on PlayStation 5.